Unit Attack Bonus's Explained
Well, here it is, the definitive attack bonus's, this list takes a lot of digesting, don't forget these are AOK, not the same in the X pack.
Note: if the damage
is preceded by a + sign, this means that it is not blocked by any armor. If
the damage type is not preceded by a + sign, then it can be blocked by a specialty
armor. Of course, 1 point of damage always gets through any armor.
Archer = all archery range units, plus chu-ko-nu, janissaries, longbowmen,
and mangudai
Building = all constructions. Note that some buildings have "building
armor", in which case this armor counts against anti-building damage that is
not preceded by a + sign.
Horse/Camel = all stable units, plus cavalry archers, plus cataphracts,
mamelukes, and mangudai.
Infantry = all barracks units, plus berserks, huskarls, samurai, throwing
axemen, teutonic knights, and woad raiders
Ram = all rams
Ship = all ships
Siege = all siege workshop units plus trebuchets
Tower = towers, gates, and walls (not including palisades)
UU = all unique units (including longboats!)
| Units | Armour Bonus | Attack Bonus vs Units | Attack Bonus vs Buildings | |
| Barrack Units | Pikeman | +22 horse/camel damage, +44 elephant damage | +1 building damage | |
|---|---|---|---|---|
| Spearman | +15 horse/camel damage, +30 elephant damage | +1 building damage | ||
| Man At Arms | +1 building damage | |||
| Long Swordsman | +2 building damage | |||
| 2H Swordsman & Champion | +3 building damage | |||
| Archery Range Units | Skirmisher | +3 archer damage | ||
| Elite Skirmisher | +4 archer damage | |||
| Hand Cannoneer | 2 ram damage | |||
| Stable Units | Camel | +10 horse/camel damage, +10 elephant damage | ||
| Heavy Camel | +18 horse/camel damage, +18 elephant damage | |||
| Unique Units | Cataphract / Elite | +9 / +12 infantry | ||
| Woad Raider / Elite | +2 / +3 building damage | |||
| Throwing Axeman / Elite | +1 / +2 building damage | |||
| Huskarl / Elite | +3 / +4 archer damage | +2 / +3 building damage | ||
| Samurai / Elite | +5 / +6 UU damage | +2 / +3 building damage | ||
| Mangudai / Elite | +3 / +5 siege damage | |||
| War Elephant / Elite | 7 building damage, +7 tower damage / 10 building damage, +10 tower damage | |||
| Mameluke / Elite | +9 / +12 camel, horse & elephant damage | |||
| Teutonic Knight / Elite | +4 / +4 building damage | |||
| Jannisary / Elite | +4, 2 / +8, 3 infantry and ram damage | - / 3 building damage | ||
| Berserk / Elite (see dock units) | +2 / +3 building damage | |||
| Dock Units | Galley | 8 ship damage, 3 ram damage | 6 building damage | |
| War Galley & Longboat | 9 ship damage, 4 ram damage | 7 building damage | ||
| Galleon & Longboat | 11 ship damage, 4 ram damage | 8 building damage | ||
| Fire Ship | 3 ship damage | 2 building damage | ||
| Fast Fire Ship | 4 ship damage | 3 building damage | ||
| Demo Ship | 3 ship armour | 220 building damage | ||
| Heavy Demo Ship | 5 ship armour | 280 building damage | ||
| Cannon Galleon / Elite | 200 / 275 building damage | |||
| Siege Weapons | Battering Ram / Capped Ram / Siege Ram | 0 / 1 / 2 ram armour | +40 / +50 / +65 siege damage | 125 / 150 / 200 building damage |
| Mangonel / Onager / Siege Onager | 35 / 45 / 60 building damage | |||
| Scorpian / Heavy Scorpian | 1 / 2 ram damage +6 / +8 elephant damage | 2 / 4 building damage | ||
| Bombard Cannon | 40 ship damage | 120 building damage +40 tower damage | ||
| Trebuchet | 250 building damage | |||
| Buildings | Castle | 8 building armour | ||
| Stone wall / Fortified wall | 16 / 24 building armour | |||
| Watch Tower / Guard Tower | 7 / 9 ship damage | |||
| Keep | 10 ship damage | |||
| Bombard Tower | 40 ship damage |