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Highland / Rivers Map Strategies

  Highland and rivres map type are basically the same except that rivers often has a coast around, note, if theres a coast, adjust the strategies to go fishing. These map types consist of islands linked by bridges of shallows, only rivers seperate the islands.  

All Civs Except Chinese

Chinese

Build a house first with two villagers and another house with the other. While the houses are building train villagers and keep training them until you have 30.

Put your first 5 villagers on sheep as soon as you find them... if you don't find them straight away then find the berries and build a mill with all villagers at once, get berries until you have found your sheep, then switch villagers back to sheep.

Villagers 6 to 10 go on berries unless you have some deer near to your mill or TC, if so then go hunting.

Villagers 11 to 20 go on wood. The stragglers first, then build a lumber camp near the main wood supply and move choppers there.

Villagers 21 to 30 go on farms

Keep building houses with one villager until you have 30 or 35 population capacity.

When sheep are gone, use one of the 5 villagers to shoot twice at the wild boar, then garrison him in the TC while the other 4 shoot to kill. Also kill the other boar as soon as you find him, if necessary take some off the other boar to help kill him.

Send your scout over other side of bridge and wall off bridge with palisade wall. Then send scout back, this will ensure that if another bridge exists, you find it! - Wall that off too, and make sure you have at least 3 villagers on their side of map and hide them in nearby trees.

Upgrade to feudal age at 30 population, if you don't have enough food then grab your hunters and get them to drop the food off that they are carrying so you have enough.

When the berries are gone put these guys on gold and build a mining camp.

When you get to feudal age, train 2 villagers and build first market, then blacksmith.

When market is finished trade 200 stone for gold (if you need to) and immediately upgrade to castle age.

When hunters are finished put them on farms. Build a barracks over enemy side of map. (unless they managed to get some villys acrross in which case build it on your side)

2 spare villagers should go near to stone and gold and build some houses

When castle age is reached, build your first town centre on the enemy island, build at least two more town centres in your town

Build a stables near to enemy town

Upgrade double bit axe, gold mining and horse collar

Build a town centre near to enemy wood and train villagers and garrison them inside.

Build a barracks, stables and siege workshop within range of the town centre and upgrade fletching and bodkin arrow.

Get some knights and hit choppers / gold miners

Your opponent is now in trouble, train battering rams (at least 3) and a mangonel, garrisonning the rams inside the seige workshop.

Build a town center near to opponents town center and move your garrisonned villagers from the original TC to the other.

Send in all battering rams and destroy TC.

Because chinese start with three extra villagers and 150 less food, then the strategies can be fairly different from other civilizations.

The main concern early has to be getting food in quickly, otherwise it is not possible to train villagers non stop.

This means that if you find your forage bushes before your sheep then quickly start foraging to get that vital food to be able to train another villager.

Put your first 7villagers on sheep as soon as you find them... if you don't find them straight away then find the berries and build a mill with all villagers at once, get berries until you have found your sheep, then switch villagers back to sheep.

Villagers 8 to 10 go on berries unless you have some deer near to your mill or TC, if so then go hunting.

Villagers 11 to 20 go on wood. The stragglers first, then build a lumber camp near the main wood supply and move choppers there.

Villagers 21 to 30 go on farms

Keep building houses with one villager until you have 30 or 35 population capacity.

Send your scout over other side of bridge and wall off bridge with palisade wall. Then send scout back, this will ensure that if another bridge exists, you find it! - Wall that off too, and make sure you have at least 3 villagers on their side of map and hide them in nearby trees.

Upgrade to feudal age at 30 population, if you don't have enough food then grab your hunters and get them to drop the food off that they are carrying so you have enough.

When the berries are gone put these guys on gold and build a mining camp.

When you get to feudal age, train 2 villagers and build first market, then blacksmith.

When market is finished trade 200 stone for gold (if you need to) and immediately upgrade to castle age.

When hunters are finished put them on farms. Build a barracks over enemy side of map. (unless they managed to get some villys acrross in which case build it on your side)

2 spare villagers should go near to stone and gold and build some houses

When castle age is reached, build your first town centre on the enemy island, build at least two more town centres in your town

Build a stables near to enemy town

Upgrade double bit axe, gold mining and horse collar

Build a town centre near to enemy wood and train villagers and garrison them inside.

Build a barracks, stables and siege workshop within range of the town centre and upgrade fletching and bodkin arrow.

Get some knights and hit choppers / gold miners

Your opponent is now in trouble, train battering rams (at least 3) and a mangonel, garrisonning the rams inside the seige workshop.

Build a town center near to opponents town center and move your garrisonned villagers from the original TC to the other.

Send in all battering rams and destroy TC.